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Guitar Hero Turns 20 – The Plastic Guitar That Bridged the Gap Among Music Generations

Marking two decades since the legendary game debuted in North America, providing everyday gamers the opportunity to feel like rock legends. Not literally, though you'd be hard-pressed telling that anyone who has nailed the epic four-minute instrumental break in front of a packed crowd of friends.

Created by the developers, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display in time with a song. Each riff mimicked particular chords, producing the sensation of a genuine performance.

Harmonix had already tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by Activision in 2006. Collaboratively, they laid the groundwork for an unlikely billion-dollar franchise that had a significant impact on numerous musicians included, showcasing decades-old groups to a new generation of younger players.

Michael Dornbrook, former COO of Harmonix, remembers the initial budgetary hurdles of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced every song because the dollar figure prohibitive,” he explains. “Despite having the publishing rights alone, it proved nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. But once the game became a hit, album purchases airtime increased, everyone wanted to participate.”

He adds: “One of the amazing things was how many mothers and fathers reached out and thanked us for exposing their kids to the songs they loved. It became an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Northern Irish group the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls how the series brought classic rock back into vogue: “The game provided a bigger, new demographic. Generally such music was seen as outdated material, however when it was featured on the game young people were finding it, suddenly it was cool. This validated the genre, eliminating the outdated label. It provided all our music renewed popularity.”

At that time, the band's first record remained unreleased stateside, so Guitar Hero served as a primary platform for exposure for the band during their US tour supporting AC/DC. “The roadies had on the song during travel, and some of them recognized us thanks to the game,” he notes.

Major Band Spin-offs and Lasting Influence

Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in specialized game editions that focused on their music collections and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the band more money compared to their records. It moved well over half a million copies in its first week, while demand for Aerosmith’s music saw an increase of up to 40% at a time as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of customisation options. This track is challenging even in expert mode, not to mention performed at double speed and without missing every one of the thousands of cues. They claimed it took months of practice of practice.

“Guitar Hero is a fun, fantasy thing. If you play Call of Duty, it doesn't imply you should pick up a real gun and go to war,” says musician Herman Li.

The band previously completed a successful tour before their hit appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall our distributors informing us that we were records were moving rapidly,” he says. “It exploded when we next toured, and we performed right ahead of top acts at the event.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to overshadow everything else accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – each person has their own musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Impact from the Plastic Guitar

Top-tier marketing, be it for automobiles, apparel or video games, extends beyond than selling something – it evokes a desire. Did Guitar Hero tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and they wanted to leverage innovation to enable everyone to participate”.

Most installments were released over a mere half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments waned, except for a brief comeback several years later.

Titles such as Clone Hero and Fortnite Festival have maintained the community alive, and there’s expectations of something from the founders in development. Recently formed developers has entered production on their first rhythm-based title. The initial creators are participating as special advisers. Are gamers prepared to welcome a new entry following the classic?

“Our team believed those games could be similar to sports games allowing annual releases,” he remarks. “There’s so much new music that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist with new generations.”

By

Richard Hernandez

A certified gemologist with over a decade of experience in diamond grading and sustainable jewelry sourcing.

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